We don't know whether it's on their list or not. It's also important to note that Blizzard hasn't tipped its hand at all with regards to Alter Time or any other mage spells. We can all agree that fixing the interaction with Time Warp/Heroism effects is necessary and very desirable for going into WoD, whether the spell is kept or not. I've seen suggestions that the situational aspect could simply be removed, or a glyph added that lets you choose whether to have it or not. Some mages have called for its removal, others for an adjustment to the spell that would make it purely a defensive cooldown that doesn't interact with your buffs (e.g. You can see why Alter Time is so divisive. You can also use a /cancelaura macro to completely shut Alter Time down, in which case it won't teleport you at all (though you also lose its beneficial effects). Of course, you can Blink or Ice Block to get out of the bad unless it's an instant-death sort of bad, but then you've used some defensive cooldowns you wouldn't have otherwise needed to. It's pretty easy to see how this can be a hazard – you cast Alter Time, a few seconds later the ground where you had been becomes dangerous, and you are popped back into something bad. The other issue is a prominent one for folks who'd like to see Alter Time nixed – the fact that it moves you back to the position you were at before you cast it. If you've just hit Alter Time and someone else hits Heroism, you should not lose the buff and gain the requisite debuff. Regardless of changes that might be made to it going forward, this is something that should be fixed. The two biggest potential issues with Alter Time are its interaction with Time Warp and potentially its situational effects. I like the "Time Lords" flavor that has been added to mages with Alter Time and Time Warp. I don't mind a little bit of risk in exchange for an interesting ability. At the same time that I say I like it, I understand why the reasons I like it might be reasons someone else hates it. You have to be skilled to know how to use it, and even then you can still goof up. It has the potential to be dangerous and also very rewarding. Whether the boss or enemies you are fighting are about to use an ability that could render where you're standing a very bad place to be.Whether Time Warp or Heroism is about to be used.What procs you might have that you'd like more seconds of.Where you'll be standing in a few seconds.It's a complex ability that, when used, must take many factors into account. Those who are in favor of keeping Alter Time cite several reasons. Let's start with Alter Time, since it created this furor in the first place. But it's a worthwhile discussion to have, if a "cut" is coming (and all evidence suggests that it is), what could we stand to lose and why? At the end of the day, we're all robe-wearing, spell-flinging casters of magic. I don't mention this all to sow any more discord. Both sides became more vocal and some heated forum posts were created. More mages began to speak up that were vehemently opposed to its removal. A few mages suggested Alter Time might be a suitable candidate for a variety of reasons. Discussions about button bloat have happened in the recent past, but this sparked the discussion anew. It all started when Celestalon made his fateful tweet about button bloat, asking what ability we worried about losing that might potentially be cut. Things have really been heating up in the mage community over the past few days. I'm interrupting my planned final installment in the Challenge Mode tips series to talk about a more pressing topic. Stacey Landry is the resident mage here, bender of space and time, conjurer of delicious confectioneries and expert at dressing well while setting things on fire. Every other week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages.
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